Thursday, September 23, 2004

Quel Maledetto Treno Blindato

I have received a lot of comments and emails over my last post about getting an agent; do you really need one, do you need to be in the Guild, pros and cons, and so on. I guess to clarify I would say I think having an agent, and to a certain extent being in the Guild, would be beneficial to getting certain kinds of projects; but I am afraid that it would be detrimental in being involved in certain other projects that you might want to be involved in, but can't (although I don't think it's nearly as complicated in the WGA as it is for the Screen Actor's Guild). So here's another hot-button question: what about psuedonyms? I think no, never, I would never do something I wouldn't want to put my real name on. And that's held so far. But many, many people have, for all sorts of reasons. Have I thought of a psuedonym? Sure, it would probably be my somewhat autobiographical protagonist from my Letterman Scholarship-winning script "West Coast Campus," Buster Sampson.

Over lunch I went to the local gaming store and played a new card game called "Dungeoneer" with my pal The Caveman. You run a hero through a random dungeon (made up of cards from the deck with sections of map on them) while playing cards out of your hand to help yourself (like spells and magical weapons), then playing cards on your opponents (traps and monsters) to hinder them. You basically try to win by accomplishing little missions, or more simply by killing your opponents. It has a more complex mechanic than it lets on at first, but it's fun. I'll have to try it again before weighing in for sure, though I did win the first game by wiping out the Caveman with my one-two punch of some sort of evil dragon and a monster with two tails.

Give me a shout at

Just kidding.

No comments: